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Blender preview animation

Authors
  • avatar
    Name
    Rodney Zamora
    Twitter

If you're like most people, you probably think of animation as something that happens on a screen, whether it's a movie, TV show, video game, or website. But what if I told you that animation is actually all around us, in the physical world?

Take, for example, a spinning top. If you've ever played with one, you know that it seems to defy gravity, spinning faster and faster until it finally topples over. That's because of the physics of angular momentum, which is a type of momentum that's associated with rotating objects.

But there's another type of momentum that's important for understanding animation, and that's linear momentum. Linear momentum is simply the mass of an object multiplied by its velocity. So, a heavier object will have more linear momentum than a lighter object moving at the same speed.

Now, what does all of this have to do with animation? Well, it turns out that angular momentum and linear momentum are both conserved quantities. That means they remain constant unless an outside force acts on the system.

And what's the most important force acting on a spinning top? Friction.

Friction is a force that opposes motion. It's what makes it difficult to slide a heavy box across a smooth floor, for example. And it's also what eventually brings a spinning top to a stop.

As the top spins, friction gradually slows it down. But at the same time, the top is also losing angular momentum. Since angular momentum is conserved, this means the top must be gaining linear momentum.

And that's exactly what happens. The faster the top spins, the more friction it experiences. This causes the top to slow down, but it also makes the top start to lean over.

Eventually, the top leans over so far that it can't recover, and it falls over. This may seem like a simple process, but it's actually a pretty incredible feat of physics.

So, the next time you see a spinning top, or a toy car zooming around a track, remember that you're seeing the principles of angular momentum and linear momentum in action. And next time you watch an animated movie, think about the amazing feat of physics that it represents.

Q: How do I Preview in Blender?

A: In Blender, go to the "Render" tab, and then click "Preview".

Q: How do I render a viewport animation?

A: To render a viewport animation, first select the viewport you want to render.

Next, go to the Animation tab and click on the Render button.

In the Render Settings dialog, choose the desired settings and click on the Render button.

Q: How do I show playback in Blender?

A: There are a few ways that you can show playback in Blender. One way is to press the "P" key on your keyboard while the video is playing. This will show you the playback in the video player.

Another way is to go to the "Playback" tab in the Blender preferences and select "Show Playback in Viewport".

Q: How do I render an animation in Blender?

A: 1. In the top menu bar, click on "Render" 2. In the dropdown menu, click on "Render Animation" 3. Your animation will now render!