- Published on
Blender nurb
- Authors
- Name
- Rodney Zamora
A surface composed of a set of connected NURBS curves. A NURBS surface is a generalization of a Bézier surface, where the control points may not lie on a single plane.
Related questions:
Q: Does Blender do NURBS?
A: No, Blender does not support NURBS directly. However, there are a few ways to work with NURBS curves and surfaces in Blender. One way is to use the Grease Pencil tool to draw NURBS curves. Another way is to use the bezier curve tool to draw NURBS curves.
Q: Is Blender NURBS or mesh?
A: Blender is a mesh-based modeling program. It does not natively support NURBS surfaces, but there are some add-ons that provide NURBS modeling tools.
Q: How do you model NURBS in Blender?
A: There is no one definitive answer to this question, as there are a variety of ways to model NURBS in Blender. However, some common methods include using the built-in NURBS tools in Blender, or using external plugins or scripts.
Q: What is the difference between mesh and NURBS?
A: NURBS (Non-Uniform Rational B-Splines) are a type of mathematical model used in computer graphics for generating and representing curves and surfaces. They are commonly used in CAD (Computer Aided Design) and CAM (Computer Aided Manufacturing) applications.
Mesh is a type of geometric model that is used to represent three-dimensional objects. It is made up of a set of vertices (or points) and a set of faces (or polygons) that connect those vertices.