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How to make clouds in blender

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    Sparrow Hawk
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Making clouds in Blender is a fun and easy way to create interesting effects in your renders. There are many different ways to create clouds, but in this tutorial we will be using the particle system.

First, create a new particle system on your mesh. To do this, go to the Particle settings tab in the Properties window and click the New button. This will create a new particle system with default settings.

Next, we need to change some of the settings to get the look we want. In the Emission panel, change the following settings:

Number: 1000

Frame Start: 1

Frame End: 250

In the Velocity panel, change the following settings:

Normal: 0.5

Tangent: 0.5

Random: 0.5

These settings will make the particles move more randomly, which will help create a more natural looking cloud.

In the Render panel, change the following settings:

Material: Cloud

Dupli Verts: checked

Dupli Faces: checked

These settings will cause the particles to be rendered as duplicates of the mesh, which will give the illusion of a dense cloud.

Finally, we need to add a bit of gravity to our cloud. To do this, go to the Physics tab and click the Gravity button. This will add a gravity force to the particle system, which will make the particles fall down and create a more realistic looking cloud.

That's it! Now you know how to make clouds in Blender. This technique can be used to create all sorts of interesting effects, so experiment and see what you can come up with.

Q: How do you make cloud fog in blender?

A: There are a few ways to create cloud fog in Blender. One way is to use a particle system with a cloud texture. Another way is to use a volumetric shader with a cloud texture.

Q: How do you make a Eevee with clouds?

A: To make an Eevee with clouds, you will need to have a Pokémon with the ability Drought or the move Sunny Day. When either of these conditions are met, the clouds in the sky will part and an Eevee will appear.