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Blender soft selection

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    Sparrow Hawk
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When you're working in Blender, sometimes you need to make precise selections. Other times, you just want to select a rough area. That's where soft selection comes in.

Soft selection is a way of gradually selecting an area. With soft selection enabled, your selection will fall off gradually as you move away from the center of your selection. This is useful for making subtle adjustments to your model without affecting the rest of it.

To enable soft selection, go to the Tool Shelf (press T to open it) and look for the Soft Selection panel. Enable the checkbox next to Soft Selection.

Now when you make a selection, you'll see a falloff circle around your cursor. This falloff circle represents how far your selection will extend. You can adjust the size of the falloff circle by clicking and dragging on the edge of the circle.

You can also adjust the falloff type. The default falloff type is linear, which means the selection will fall off evenly as you move away from the center. But you can also choose from other falloff types, like spherical or sharp.

Spherical falloff will cause the selection to fall off more quickly as you move away from the center. Sharp falloff will cause the selection to fall off more slowly. Experiment with different falloff types to see what works best for your project.

Once you've made your selection, you can move or rotate it just like any other selection. Soft selection is a great way to make subtle adjustments to your model without affecting the rest of it.

Q: How do I enable soft selection in Blender?

A: In Edit Mode, select the vertices you want to affect with Soft Selection.

In the Tool Shelf (T), under the Tools tab, open the Tool Properties panel.

In the Vertex Tools section, enable Soft Selection.

In the Options tab, you can adjust the Radius and Falloff of the Soft Selection.

Q: Does Blender have soft selection?

A: Blender does not have soft selection.

Q: How do you edit proportionally in Blender?

A: There are a few ways to do this, but the most straightforward way is to simply select the object or objects you want to scale, hit S to enter Scale mode, and then use the mouse while holding down Shift to constrain the scaling to one axis. Alternatively, you can use the Scale tool in the Tool Shelf (press T to open/close it), which gives you more control over the scaling operation.

Q: How do I change select mode in Blender?

A: In Object Mode, select the object you want to change the select mode for. In the Tools panel (usually on the left-hand side), click on the icon that looks like a cube. This is the Edit Mode icon. Click on the drop-down menu that says Vertex, Edge or Face. Click on the desired select mode.