- Published on
Blender rotate bone
- Authors
- Name
- Rodney Zamora
If you want to rotate a bone in Blender, there are a few different ways you can do it. The first way is to select the bone you want to rotate in the "Outliner" window, and then press R on your keyboard. This will bring up the "Rotate" widget, which you can use to rotate the bone.
Another way to rotate a bone is to select it in the "Outliner" window, and then press E on your keyboard. This will bring up the "Extrude" widget, which you can use to rotate the bone.
Finally, you can also select the bone you want to rotate in the "Outliner" window, and then press Alt+R on your keyboard. This will bring up the "Recursive Rotate" widget, which you can use to rotate the bone.
Related questions:
Q: How do you rotate a bone in Blender?
A: There are a few ways to rotate a bone in Blender.
One way is to select the bone in Edit mode, then press R to enter rotation mode. From there, you can use the mouse to rotate the bone to the desired angle.
Another way is to select the bone in Pose mode, then press R to enter rotation mode. Again, you can use the mouse to rotate the bone to the desired angle.
Finally, you can also enter a specific rotation value in the Transform panel in the Properties window (while the bone is selected in Pose mode).
Q: How do you rotate arms in Blender?
A: There are a few ways to rotate arms in Blender. One way is to select the armature in Object Mode, then go into Edit Mode and select the bone you want to rotate. Press R to enter rotation mode, then use the mouse to rotate the bone. Another way is to select the armature in Pose Mode, then select the bone you want to rotate. Press R to enter rotation mode, then use the mouse to rotate the bone.