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How to Render an Image in Blender (Updated for Blender 4.x)
- Authors
- Name
- Sparrow Hawk
Rendering is the process of generating a final 2D image from your 3D scene in Blender. It takes your models, materials, lighting, and camera setup and computes what the camera sees. This guide will walk you through the essential steps to render your first still image using Blender 4.x and newer versions.
Steps to Render Your First Image in Blender (4.x)
Before you hit the render button, ensure you have a scene set up with at least one object, a camera, and some lighting.
Choose Your Render Engine: Blender offers two main built-in render engines:
- Eevee: A real-time render engine that is very fast and great for previews, stylized looks, or when speed is a priority.
- Cycles: A physically-based path tracing engine that provides more realistic lighting and material interactions but typically takes longer to render.
You can select your preferred engine in the Render Properties tab (it looks like a camera icon) in the Properties panel, under the Render Engine dropdown.
Configure Output Settings (Output Properties Tab): Click on the Output Properties tab (it looks like a printer icon) in the Properties panel. Here are the key settings for a still image:
- Resolution:
Resolution X
andY
: Define the width and height of your image in pixels (e.g., 1920 px by 1080 px for Full HD).%
: The percentage slider below the resolution allows you to render at a fraction of the full resolution, which is very useful for quick test renders.
- File Format: Under the "Output" panel, choose your desired
File Format
.PNG
: A popular choice for still images. It's lossless (no quality degradation) and supports transparency (alpha channel).JPEG
: Creates smaller files but is lossy (some quality is lost). Does not support transparency. Good for web previews where file size is critical.OpenEXR
: Often used for professional workflows, especially if you need high dynamic range or multiple render passes.
- Output Path & File Name: While crucial for animations, for single images, you'll typically save the image manually from the render window after it's finished. However, you can set a default path and name here if you wish.
- Resolution:
Adjust Render Settings (Render Properties Tab): Depending on your chosen engine, you might want to tweak some settings:
- Cycles:
Sampling > Render > Max Samples
: This is a critical setting. Higher sample counts reduce noise (graininess) but significantly increase render time. For final renders, values might range from 128 to 4096 or more, depending on scene complexity and desired quality. Start lower for previews (e.g., 32-128).Denoise
: If your image is noisy, enabling Denoising (options like OpenImageDenoise or OptiX) can significantly clean it up.
- Eevee:
Sampling > Render Samples
: Similar to Cycles, but Eevee generally requires fewer samples (e.g., 64-256 is often enough).- You might also explore settings for Ambient Occlusion, Bloom, Screen Space Reflections, etc., to enhance Eevee's output.
- Cycles:
Perform the Render: Once you're ready:
- Press the
F12
key on your keyboard. This is the primary hotkey to render the current frame/image. - Alternatively, go to the top menu bar and select Render > Render Image.
- Press the
Viewing and Saving Your Rendered Image
After you initiate the render, Blender will open a new Render Window (which is an instance of the Image Editor). You'll see your image being rendered tile by tile (for Cycles) or progressively (for Eevee).
Once the render is complete:
- The finished image will be displayed in this Render Window.
- To save it, go to the menu in the Render Window: Image > Save As... (or use the hotkey
Alt+S
while the mouse is over the render window, thoughShift+Ctrl+S
is also common depending on keymap,Image > Save As...
is most reliable). - A file browser will open. Navigate to your desired location, type in a file name, choose the file format again (it should default to what you set in Output Properties, but you can override it), and click "Save As Image."
Viewport Render vs. Final Render (F12)
It's important to distinguish between what you see in the 3D Viewport and a final render:
- Viewport Render (Rendered Viewport Shading): This is the preview you see directly in your 3D Viewport when you select the "Rendered" shading mode (usually the far-right sphere icon at the top-right of the 3D Viewport). It uses simplified settings (viewport samples, potentially different engine settings) for faster feedback. It's great for interactive adjustments to lighting and materials.
- Final Render (
F12
): This uses the full, detailed settings from your Render Properties and Output Properties to produce the highest quality image. This is what you use for your finished product.
Beginner Tips for Efficient Rendering
- Test Renders are Your Friend: Before committing to a potentially long final render, always do test renders. Use a lower resolution (e.g., set the resolution percentage to 25% or 50%) or reduce the
Max Samples
(Cycles) /Render Samples
(Eevee) significantly. - Render Region (
Ctrl+B
): If you only want to check a specific part of your image, in Camera View (Numpad 0
), pressCtrl+B
and draw a rectangle around the area of interest. When you pressF12
, only this region will be rendered, saving a lot of time. To clear the render region, pressCtrl+Alt+B
. - Check Overlays: Ensure that viewport overlays (like guides, selections, or 3D cursor) are not accidentally enabled for the final render. By default, they are off for F12 renders, but it's good practice to be aware. You can toggle overlays in the 3D Viewport header.
(This video provides a visual walkthrough of the rendering process in Blender.)
Related questions:
Q: How do I render an image in Blender?
A: The quickest way is to press the F12
key. Alternatively, go to the top menu and select Render > Render Image. Make sure your camera is set up and you've chosen your render engine (Eevee or Cycles) and output settings.
Q: Where can I find the rendered image in Blender?
A: When you render an image (using F12
), it appears in a new Render Window. This window is an instance of Blender's Image Editor. You can save the image from this window using Image > Save As....
Q: How do I render a PNG in Blender?
A: In the Output Properties tab (printer icon), go to the "Output" panel and set the File Format to PNG
. Then, when you render and save the image from the Render Window, it will default to PNG, or you can select PNG in the "Save As" dialog.
Q: How do I render an individual image of an animation in Blender?
A: To render a single frame from your animation timeline as a still image, first navigate to that specific frame on your timeline. Then, simply press F12
or use Render > Render Image. This will render only the current active frame.
Related links:
- Blender Manual - Rendering an Image (While titled "Image Sequence", the initial setup applies to single images too)
- Blender Manual - Output Settings
- Blender Manual - Cycles Render Settings
- Blender Manual - Eevee Render Settings
- Artistic Render - How to render in Blender