- Published on
Blender object has non uniform scale
- Authors
- Name
- Rodney Zamora
If you're seeing this error message, it means that your Blender object has non-uniform scale. This can happen if you accidentally scale an object non-uniformly in Object Mode, or if you import an object from another program that has non-uniform scale.
Non-uniform scale can cause a number of problems in Blender, including problems with rendering, collisions, and physics simulations. In some cases, it can even cause crashes. So it's important to fix this problem as soon as you can.
The easiest way to fix non-uniform scale is to select your object in Object Mode and press Ctrl+A > Scale. This will reset the scale of your object to 1.0 on all axes.
If you want to keep the overall size of your object the same, you can press Shift+Ctrl+A > Scale after resetting the scale. This will scale your object up or down so that it's the same size as it was before you reset the scale.
You can also fix non-uniform scale by manually setting the scale on each axis to 1.0 in the Transform panel in the properties editor. Just make sure that the Lock checkbox is unchecked first.
Once you've fixed the scale of your object, you should no longer see the error message.
Related questions:
Q: How do I fix non uniform scale in Blender?
A: There are a few ways to fix non uniform scale in Blender. One way is to go into the Object Data properties panel (in the Properties window, with the object selected), and under the Transform tab, click the Reset Scale button. This will reset the object's scale to 1,1,1.
Another way is to go into Edit Mode, select all the vertices of the object, and press S followed by 1 (press and hold S, then press 1). This will scale the object so that it is 1 Blender Unit in size.
Q: How do you give an object a uniform scale in Blender?
A: 1. In Object Mode, select the object you want to scale. 2. In the Tool Shelf (T), select the Scale Tool. 3. In the Tool Properties panel, select the Uniform Scale checkbox. 4. Scale the object using the Scale Tool.
Q: How do you scale an object evenly in Blender?
A: There are a few ways to scale an object evenly in Blender. One way is to use the Scale tool (hotkey "S"). With the Scale tool active, you can press "Shift+Z" to scale along the Z-axis, "Shift+Y" to scale along the Y-axis, or "Shift+X" to scale along the X-axis. Another way to scale evenly is to use the 3D cursor as a reference point. To do this, first select the object you want to scale. Then, press "Shift+S" and choose "Cursor to Selected" from the menu that appears. This will move the 3D cursor to the center of the selected object. Now, press "S" and then "Shift+Z" (or "Shift+Y" or "Shift+X", depending on which axis you want to scale along). This will scale the object evenly around the 3D cursor.
Q: How do I link a scale in Blender?
A: 1. Select the object you want to scale. 2. In the Tools panel, select the Scale tool. 3. In the Tool Settings panel, select a mode from the Mode drop-down menu: -Uniform scales all axes evenly. -Non-Uniform lets you scale the axes independently. 4. Drag in the viewport to scale the object.
Q: How do I change the scale in Blender?
A: In Blender, you can change the scale of an object by selecting it and then going into the "Object" menu and selecting "Scale". You can also use the "S" key to enter Scale mode.