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Blender fps tutorial
- Authors
- Name
- Sparrow Hawk
In this tutorial, we'll be learning how to create a basic First Person Shooter game in the ever-popular Blender Game Engine.
First, we'll need to create a basic scene. For our purposes, a simple room will suffice. So go ahead and create a room with a few walls, a floor, and a ceiling.
Once you have your room set up, we'll need to add a camera to our scene. To do this, go to Add > Camera in the Blender interface.
With our camera added, we need to tell the Blender Game Engine to use this camera as our point of view. To do this, go to the Logic Editor and add a new sensor.
Under the Sensor tab, select Keyboard from the list of sensor types.
With our Keyboard sensor added, we need to add an actuator to it. An actuator is what will cause something to happen in our game based on the input from our sensor. In this case, we want our actuator to move our camera.
So, under the Actuator tab, select Motion from the list.
Now, we need to tell our actuator which object to move. In this case, it's our camera. So, select your camera in the drop-down menu under the Object field.
Finally, we need to tell our actuator how to move our camera. In the Motion tab, select the Forward button.
With our actuator set up, we can now test our game. To do this, go to the Game Engine tab and click on the Play button.
If everything is working correctly, you should now be able to move your camera around using the WASD keys on your keyboard.
Now that we can move our camera around, let's add something to shoot at. For our purposes, a simple cube will suffice. So go ahead and add a cube to your scene.
With our cube added, we need to give it a material. To do this, go to the Materials tab and click on the New button.
In the Material tab, select the Lambert button.
With our Lambert material applied, we need to add a texture to it. To do this, go to the Textures tab and click on the New button.
In the Texture tab, select the Image or Movie button.
In the Image tab, click on the Open button.
Navigate to the location of the image you want to use and select it. In this case, we'll be using a picture of a target.
With our image selected, go back to the Textures tab and select the Image Sampling button.
In the Image Sampling tab, select the Clamp button.
With our image set up, we need to add a collision to our cube. To do this, go to the
Related questions:
Q: How can I make my FPS better in Blender?
A: There is no one definitive answer to this question. However, some possible methods to improve FPS in Blender include:
-Decreasing the number of vertices/polygons in your models -Decreasing the number of textures used -Reducing the size of textures -Decreasing the number of lights used -Decreasing the number of particles used -Turning off certain effects, such as shadows or motion blur
Q: What is a good FPS in Blender?
A: There is no definitive answer to this question as it depends on your specific needs and goals. However, in general, a good FPS in Blender is around 30 FPS.
Q: How many FPS is a Blender animation?
A: There is no one answer to this question as the FPS (frames per second) of a Blender animation can vary depending on a number of factors, including the type of animation, the complexity of the scene, and the render settings. However, in general, most Blender animations will have an FPS of 24 or higher.
Q: Why Blender 2.8 is a big deal?
A: Blender 2.8 is a big deal because it introduces a whole new interface and set of features.