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Blender cycles toon shader

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    Rodney Zamora
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The toon shader is a great way to add a cartoonish look to your models in Blender. It is a bit more advanced than some of the other shaders, but it can produce some great results. In this tutorial, we will go over the basics of the toon shader and how to use it to create a simple cartoon character.

First, we need to add a toon shader to our model. To do this, go to the "Shaders" tab in the Properties panel and click the "Add New" button. In the Add New Shader menu, select "Toon" from the list.

Now that we have our toon shader, we need to set up our materials. For this tutorial, we will be using two materials: one for the body and one for the eyes. To create a new material, go to the "Materials" tab in the Properties panel and click the "New" button.

In the New Material menu, select "Shiny Diffuse" from the list. This will give our body material a nice, glossy look.

For the eyes, we will be using a different material. Go back to the "Materials" tab and click the "New" button again. This time, select "Emissive" from the list. This will make our eyes glow.

Now that we have our materials set up, we can start tweaking our toon shader. The first thing we need to do is adjust the "Size" setting. This setting controls the width of the outlines. If we set it too low, the outlines will be too thin and our model will look strange. If we set it too high, the outlines will be too thick and our model will look like a cartoon. For this tutorial, we will set the "Size" to 0.3.

Next, we need to adjust the "Threshold" setting. This setting controls how dark the outlines will be. If we set it too low, the outlines will be too light and our model will look strange. If we set it too high, the outlines will be too dark and our model will look like a cartoon. For this tutorial, we will set the "Threshold" to 0.5.

Finally, we need to adjust the "Smooth" setting. This setting controls how smooth the outlines will be. If we set it too low, the outlines will be too jagged and our model will look strange. If we set it too high, the outlines will be too smooth and our model will look like a cartoon. For this tutorial, we will set the "Smooth" to 1.0.

Now that we have our toon shader set up, we can use it to create a simple cartoon character. In this example, we will be using a cube as our body and two spheres as our eyes.

First, we need to add a

Q: How do you get Toon shading in Blender?

A: There are a few ways to get toon shading in Blender. One way is to use the Toon Shader option in the Cycles render settings. Another way is to use the Toon Shader add-on, which can be found in the Add-ons section of the Blender preferences.

Q: What is Toon BSDF in Blender?

A: The Toon BSDF is a shader that simulates the look of cel-shaded or "cartoon" graphics. It can be used to create a wide variety of visual effects, from simple outlines to more complex shading and lighting effects.

Q: How does a toon shader work?

A: A toon shader is a type of shader that is used to give a cartoon-like look to 3D models and scenes. Toon shaders typically make use of a cel-shading technique to achieve this effect.

Q: How do you use cel shading?

A: Cel shading is a technique used in computer graphics to make images appear to be more like traditional hand-drawn animation. This is achieved by using a shading algorithm to produce a 3D effect with a flat 2D look.