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Blender 3d images

Authors
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    Name
    Rodney Zamora
    Twitter

Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s releases. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience.

Blender was originally developed by Ton Roosendaal in 1995 as an in-house application for NeoGeo, a Dutch game company. NeoGeo was dissolved in 2002, and Roosendaal founded the not-for-profit Blender Foundation in 2002 to continue developing Blender as a public resource. The Foundation has employed several full-time developers to work on new features for Blender. In January 2009, they released Blender 2.5, which included a new rendering engine called Cycles that supported the Open Shading Language and HDR lighting.

Blender is available under the GNU General Public License, although the Foundation also distributes a Blender version under a proprietary license that permits use for any purpose, including closed source projects.

Q: How do you make a 3D picture in Blender?

A: 1. Select the object you want to make into a 3D picture.

  1. In the Blender Properties window, go to the Object tab.

  2. In the Display panel, check the boxes next to "Wireframe" and "Backface Culling."

  3. In the Render panel, check the box next to "Solid."

  4. In the Output panel, select the image format you want to use for your 3D picture.

  5. Click "Render."

Q: How do you convert a 2D image to 3D in Blender?

A: There is no one-click button to do this, but it is possible to convert a 2D image into a 3D model using Blender.

  1. Start by adding your 2D image as a planes.

  2. In the Modifier panel, add a Displace modifier.

  3. In the Texture panel, create a new texture and select your 2D image as the texture.

  4. In the Displace modifier, select your new texture as the displacement map.

  5. Adjust the strength of the displacement map to control the amount of 3D effect.

  6. Finally, in the Render panel, select "Render Depth" to create a z-depth map of your model.

Q: Can I use Blender for 3D modeling?

A: Yes, Blender can be used for 3D modeling.

Q: Can Blender make images?

A: Yes, Blender can make images.